Dilan Mehmedov
CGI
Week 1 and 2 model work with unity engine




This is some of the test work i have done on unity in the lest using diffrent packs of itams and diffrent modles i have made a little city with a port of ships to make it look like a level out of a game
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with this i have modle some of the tree modles from zdbrash to make diffrent tres and modle diffrent type of pole buleds of trees
this is some of the examples of tree modeling from Zbrush and Maya 2019 with Maya I can make the models and with Zbrush, I can make the models more in-depth detailing and with that I can make sure all the modeling is are looking better
With all the skills we have to learn these new skills for this software we are leading I like the interface is so easy and it is easy to work with and the models are better to work when you reading with substance painter most of the softer are good but with this sone is so easy to work and fast to learn this is some of the work I have done




assiment one Maya screan and work
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for the CGI project, i have work on some of the organic work such as the tree work and models of foxs which i have work on with that i have made like a smil environment of all of this to make a good set up for my project i have been work on some of the liths to make the environment look good and with that being said i have look how to make it even better and i have look in to a option on may wich is called Xgen which can make grass and make it look good
assiment two
With my second assignment work, I would like to show my development and my work on the work I will be doing with my work with a lot of investigation of materials and objects with that being said there the work I will present will have different progress from the work I have done
i decided to work on game weapons because as a game developer and a gamer i love the art and how well is being done and how well it has made an impact on the games and development.
this why I chose these two games because i love how the artwork they have done and also how well it made and as a gamer how amazing and polish the design is of this item
This is some of my research and referents images
sword and shield
sword and shield modle work and informashon


This the sword model i have done after I shaped it to look nearly the same to the original i have work on the sword from different aspects of development and with that i have done my modeling work on Maya 2019 and then for the textures i have to use the sub patents painter with this being the finale products i am happy to how it looks and turn up to be this is my owe style of the sword i have use different way to make and to texter the sword to look like this now I am going to go for the shield and then put them together for the final look



For the shield i want it to make it in different shape and form to give it a better look and to see how i can model it using different technics of modeling with a bit of more polis and more edges i made the final touch of the look and the with that i have gone to texture it using a lot of smart materials and layers to make it to what you see use a look which no one else would give it looking like a mmo type of a shield and i love how it turns up to be and the texture is bit has bled becuse of the model not being too high poli but it gives the effect of being used after a battle and
sword and shield rendres
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this is the final work on the sword and shield for my project i love what i have done using a different style of work different software to give it the best look i can and with that, this is the final renders using Maya 2019 for this
assignment tree
In this assignment, i will be doing the development of a character and will show all my references and investigation for my work and how i have done it i am in the first steps of development and i will be working on all the aspects of characters how they look what i will be doing and how with this i will be using different types of technics and more work on how the characters will look and what will be the available work
Body work
This is some of the parts of my model which I made I did it partly by part i start it with the body then i did the hand and head last to make it later as a whole-body model using Maya 2019 for all of this with that i model and UV edit the mesh. Then after that i use different texture to make a human-like skin and the combined all of the texter i made fro substentspainter
When I was making all the parts I use a reference image for the promotions to make the parts of the character and after I was done I start making little adjustments for her to look a bit more like a anime character
Texter and hair work of model
then i start it working on how she looked and what I want to make for her look to be good I look at a lot of referents images of different games and art styles of warmer and more after I look at some of the images I did the farmer freehand just from my own imagination and then I use supstents painter to make the texture on it on the farmer with that I was ready to start on the hair
The hair was the hardest from what I saw on different tutorials I saw a lot of xgen use and different software such as blended and other but there was one which was different the all the rest it generic it is called VRoidStudio and it body and from there you can make you our hair and others i will leave a link on the bottom with how it looks and how it uses then send it to Maya to put it on a lot of youtube and other people have said it is an easy and fast way to make it but I stayed with xgen to make sure my character stay natural
VRoidStudio link

Rigging and pose

With all of that Iq want it my character to be moving around and to be able to move freely and to have some life in it that's why I look into Rigging and how to use it and how to work on it. after a lot of reading and trying and error, I finally manage to make the rig by using the quick rig and the paint the waits around different parts of the body by using the rig menu on Maya with that I manage to make her move and do different shots with her moving around
Final images
With the work for my model done I had a lot of fun making this and looking into new ways to improve my models and my texter work with this last assignment and with this I am happy with the end to turn out to be. i did have a hard time making the model of the character with a lot of the hands and head of the model I had to work a bit more and find new ways to fix the problems such as the face because of this model was my firs character I was not happy how the face was but after i work on the armor set i put a mask to make her look more like a gaming hero and later on maybe work on her later for improvements in my free time.
when i made the charter i had to make sure the armor suit her and then to be Cobain together when I rig her and it works amazing and with that, I had to look for a way to make the hair I use xgen but I did find a lot of different softer where to do the hair but still use Maya to work on it and in the end, I got a good end game of the hair with all of that.